![]() Will I be able to see any use out of a single-classed Cleric's Turn Undead ability? A multi-classed Cleric's Turn Undead ability? A triple-classed Cleric's Turn Undead ability? I'm asking because I'm debating whether to go Evil for the undead control or Good for the many perks of being Good-aligned in Icewind Dale: EE. So offensive specs work a lot better than defensive ones.I'm planning on trying Icewind Dale: Enhanced Edition again in a solo run (from level 1 (of course), NOT Heart of Fury, Insane difficulty's extra enemies but not its other changes) and I'm trying to plan out a build for it. Yeah, you more of less get to the point where you're using damage protected mages/druids to draw enemy fire, since anything else is going to last less than a minute, and your other characters are trying to kill whatever is attacking those characters before their defenses fail. I still preferred going with a one-handed weapon, since that gave you the option of using a shield or wielding the weapon two-handed, but for classes like a Frenzied Berserker using one of the two-handed only weapons was an wendigo211 In third edition you got to add 1.5X your strength damage bonus to two-handed attacks and it doubled the damage bonus from power attack. Originally posted by Pumpernickel:So ya'll agree that nothing puts two-handed weapons on par with other options? Being able to hit things harder and manipulate weapons faster with two arms instead of one, you'd think they would have tied in some other gameplay mechanics to give the two-handed variety some kind of advantage (or made them do significantly more damage). Some may be a little more optimal than others but especially if you're not hardcore savescumming for specific drops then you shouldn't be giving up too much to just do whatever you like. However for clearing normal mode you can make virtually any strategy work. Again, that's early-game stuff moreso than a scaleable strategy.Īs to your question about spears, you'd probably have to look at the item pool specifically and pore over what the best spears offer in comparison to other items setups, etc. A sword-and-board character holding the front with a second line of less-armored attackers behind them is a fairly strong idea. If you have multiple melee attackers and want to get them all into combat while still maintaining a formation (such as having your best AC unit take the bront of attacks) they can be very useful. Anything with a powerful passive effect can be quite strong as an off-hand weapon.Īnyway, two-handed weapons can be very strong in the early game for the range bonus you mentioned. While this is certainly a factor in a game like Baldur's Gate 2 I'm less familiar with the exact item pools in IWD so I can't say with certainty whether this holds true.ĭual-wielding can be amazing depending on the two weapons in question. ![]() Shields are useless in it? Supposedly two-handed weapons are stronger than their one-handed counterparts (once you get into magic item territory). Originally posted by Pumpernickel:So ya'll agree that nothing puts two-handed weapons on par with other options? Being able to hit things harder and manipulate weapons faster with two arms instead of one, you'd think they would have tied in some other gameplay mechanics to give the two-handed variety some kind of advantage (or made them do significantly more wendigo211 ![]() *=Technically, if you are trying to disrupt a mage it does have an impact, since it affects the delay between telling a character and them making their first attack of the round, but after they make that first attack it doesn't have any effect. That's not to say that using a shield is necessarily bad, just that it's not worth investing proficiency points in the style, and really it's only worth using one that's +2 or better, otherwise Single-Weapon Style is better. The best weapon styles are: Two-Weapon Style (an extra attack per round beats every other style), Single-Weapon Style (note that you get the benefits of using a +1 shield, and more critical hits), Two-Handed Weapon Style (only put one point in it) and lastly Sword and Shield (you're just getting an AC bonus vs. They do tend to have better enchantments than one handed weapons, but it's not a huge effect and it's more noticeable in the BG games than this one. They do have larger damage dice, but on average that's only a point of two of damage more. The speed factor doesn't really matter, since initiative doesn't really have any meaning in a real time environment*, you still get the same number of attacks in 6 seconds as a one-handed weapon.
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